Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds

arXiv cs.AIen

arXiv cs.AI

AI Global Wire

arXiv:2610.28698v1 Announce Type: new Abstract: Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse experiences remain grounded in shared physical laws. Whether these gains extend to virtual worlds with different visual styles, dynamics, controls, and objectives remains unclear. We investigate this question through a controlled study of continued pre-training (CPT) across three axes: data volume, diversity, and model size. Our 120 training configurations span four model sizes from 0.8B to 27B, six data budgets from 50 to 1,600 hours, and five mixtures ranging from Minecraft-only data to diverse multi-world corpora. We assess perfo

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