Feedback That Backfires in Games: Do LLM Players Repeat the Move They Just Watched Fail?

arXiv cs.AIen

Feedback That Backfires in Games: Do LLM Players Repeat the Move They Just Watched Fail?

arXiv:2610.30205v1 Announce Type: new Abstract: When an LLM agent's move fails, the harness writes the move and the failure message into the transcript and asks again. In tool calling, this record makes small models more likely to repeat the failed action. We test whether the same holds in games (Sokoban, Connect Four, Othello), where a move can fail by being illegal or by being legal but losing, both verified exactly. On fixed probe items built by perturbing a correct move, the record backfires: pooled over 8 instruction-tuned models (135M-1.7B) it makes the failed move more likely (corrective gain G = -1.38 nats per token), through the move's surface form, for illegal moves but not for los

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