Fig: Automated Multiagent Behavior Elicitor

arXiv cs.AIen

Fig: Automated Multiagent Behavior Elicitor

arXiv:2610.28891v1 Announce Type: new Abstract: Many social evaluations for multiagent systems study behaviors as they emerge from environments instead of systematically intervening in the environment to elicit such behaviors. We introduce Fig (Finding Interactions in Games), an agentic system that performs targeted elicitation interventions on game environments. It takes a natural language behavior description, decomposes it into sub-behaviors, generates new social games or selects existing ones, and executes single or combined interventions to the games' engine, opponents, instructions, and context. To evaluate model behavior, it combines built-in mechanical checks and synthetic rubric jud

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