MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft

arXiv cs.AIen

arXiv cs.AI

AI Global Wire

arXiv:2607.29218v1 Announce Type: new Abstract: With the prosperity of the large language models (LLMs), it has become an interesting topic: how do LLM-based agents work in Minecraft? Unfortunately, most existing benchmarks evaluate them under fixed game mechanics. High performance in these settings does not show whether an agent can continue making progress when familiar recipes, drops, and other rules change. In this paper, we introduce MirrorCraft, a paired benchmark for evaluating agents under hidden rule changes in Minecraft. Each Mirror world is a copy of its paired Vanilla world, with selected server-side rules modified by the corresponding datapack. Terrain, spawn, resource placement

This is a short summary published by AI Global Wire. The full article is owned and hosted by arXiv cs.AI — open it there to read it in full.

Read the full story at arXiv cs.AI
  • Forskning
  • Agenter
  • Företag

Related AI news