World Editing: Intervening on Executable Worlds at Increasing Depth

arXiv cs.AIen

arXiv cs.AI

AI Global Wire

arXiv:2610.02331v1 Announce Type: new Abstract: Interactive world models are increasingly capable of generating environments and acting within them, yet deliberately editing an existing executable world remains underexplored. We formulate world editing as intervening on an existing world while preserving properties that should remain unchanged, and introduce intervention depth as an axis describing how strongly an edit couples world entities, dynamics, and systems. We instantiate this capability through industry-grade game modding and introduce IGMWorld, together with IGMBench, a benchmark of 110 tasks and over 1.1K executable state and behavioral criteria across Minecraft and Terraria. The

This is a short summary published by AI Global Wire. The full article is owned and hosted by arXiv cs.AI — open it there to read it in full.

Read the full story at arXiv cs.AI
  • Forskning

Related AI news